GlQuery output

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From the source code at http://web.cecs.pdx.edu/~feelgood/opengl/glQuery.c

-bash-2.05b$ ./glQuery
Vendor Name                     NVIDIA Corporation
Version                         1.5 NVIDIA-1.4.54
GL Shading Language Version     1.10
Renderer Name                   NVIDIA GeForce Go 7300 OpenGL Engine
OpenGL Extensions
                                GL_ARB_transpose_matrix
                                GL_ARB_vertex_program
                                GL_ARB_vertex_blend
                                GL_ARB_window_pos
                                GL_ARB_shader_objects
                                GL_ARB_vertex_shader
                                GL_EXT_multi_draw_arrays
                                GL_EXT_clip_volume_hint
                                GL_EXT_rescale_normal
                                GL_EXT_draw_range_elements
                                GL_EXT_fog_coord
                                GL_EXT_gpu_program_parameters
                                GL_APPLE_client_storage
                                GL_APPLE_specular_vector
                                GL_APPLE_transform_hint
                                GL_APPLE_packed_pixels
                                GL_APPLE_fence
                                GL_APPLE_vertex_array_object
                                GL_APPLE_vertex_program_evaluators
                                GL_APPLE_element_array
                                GL_APPLE_flush_render
                                GL_NV_texgen_reflection
                                GL_NV_light_max_exponent
                                GL_IBM_rasterpos_clip
                                GL_SGIS_generate_mipmap
                                GL_ARB_shading_language_100
                                GL_ARB_imaging
                                GL_ARB_point_parameters
                                GL_ARB_texture_env_crossbar
                                GL_ARB_texture_border_clamp
                                GL_ARB_multitexture
                                GL_ARB_texture_env_add
                                GL_ARB_texture_cube_map
                                GL_ARB_texture_env_dot3
                                GL_ARB_multisample
                                GL_ARB_texture_env_combine
                                GL_ARB_texture_compression
                                GL_ARB_texture_mirrored_repeat
                                GL_ARB_shadow
                                GL_ARB_depth_texture
                                GL_ARB_fragment_program
                                GL_ARB_fragment_program_shadow
                                GL_ARB_fragment_shader
                                GL_ARB_occlusion_query
                                GL_ARB_point_sprite
                                GL_ARB_texture_non_power_of_two
                                GL_ARB_vertex_buffer_object
                                GL_ARB_pixel_buffer_object
                                GL_ARB_draw_buffers
                                GL_ARB_shader_texture_lod
                                GL_EXT_compiled_vertex_array
                                GL_EXT_framebuffer_object
                                GL_EXT_texture_rectangle
                                GL_ARB_texture_rectangle
                                GL_EXT_texture_env_add
                                GL_EXT_blend_color
                                GL_EXT_blend_minmax
                                GL_EXT_blend_subtract
                                GL_EXT_texture_lod_bias
                                GL_EXT_abgr
                                GL_EXT_bgra
                                GL_EXT_stencil_wrap
                                GL_EXT_texture_filter_anisotropic
                                GL_EXT_secondary_color
                                GL_EXT_blend_func_separate
                                GL_EXT_shadow_funcs
                                GL_EXT_stencil_two_side
                                GL_EXT_texture_compression_s3tc
                                GL_EXT_texture_compression_dxt1
                                GL_EXT_blend_equation_separate
                                GL_EXT_texture_mirror_clamp
                                GL_EXT_packed_depth_stencil
                                GL_APPLE_flush_buffer_range
                                GL_APPLE_ycbcr_422
                                GL_APPLE_vertex_array_range
                                GL_APPLE_texture_range
                                GL_APPLE_float_pixels
                                GL_ATI_texture_float
                                GL_ARB_texture_float
                                GL_APPLE_pixel_buffer
                                GL_NV_point_sprite
                                GL_NV_register_combiners
                                GL_NV_register_combiners2
                                GL_NV_blend_square
                                GL_NV_texture_shader
                                GL_NV_texture_shader2
                                GL_NV_texture_shader3
                                GL_NV_fog_distance
                                GL_NV_depth_clamp
                                GL_NV_multisample_filter_hint
                                GL_NV_fragment_program_option
                                GL_NV_vertex_program2_option
                                GL_ATI_texture_mirror_once
                                GL_ATI_texture_env_combine3
                                GL_ATI_separate_stencil
                                GL_SGIS_texture_edge_clamp
                                GL_SGIS_texture_lod
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